Warlord v2.0.0 - Formerly/AKA Battle Master #
Art of War (2) #
- When you gain this feature at 2nd Level you learn two tactics of your choice from the “Warlord Tactics Table”, when you reach 10th Level you learn 2 additional tactics.
- When you roll for initiative to can activate one Tactic of your choice, this Tactic lasts until you activate a new tactic, you dismiss it at will, or you fall Unconscious.
- When you activate a Tactic choose a number of willing Creatures that can see or hear you within 60 feet of you up to your Proficiency Bonus, in addition to yourself, the chosen Creatures gain the benefit of your Tactic.
- As a Bonus Action on each of your turns you can activate a new Tactic.
- Starting at 13th level you can have two Tactics active during a battle and can select two when initiative is rolled, if you have two Tactics active and activate a third you can choose which Tactic’s effect ends.
Warlords Tactics Table: #
Tactic | Effect |
---|---|
Brace! | You alert your allies to the incoming attack. You and your allies gain +2 to your AC, and advantage on Strength and Dexterity Saving Throws. |
Charge! | You signal your allies to charge. While moving towards an enemy, Creatures affected by this Tactic have their Speed increased by 15 feet. |
Now! | Prime your allies to act, allowing them to move faster potentially catching enemies off guard. Creatures affected by this Tactic have their Initiative increased by 2. |
Once More! | Signal an ally to continue their assault, granting them the alacrity to push further. Choose one Creature affected by this Tactic, using your Bonus Action the chosen Creature may repeat their previous Action as a Reaction. |
There! | You point out weaknesses in your enemies’ defences. Choose a number of enemies you can see up to twice your Proficiency Bonus, allies affected by this Tactic have Advantage on Attack Rolls made against the chosen enemies. |
You, GO! | You call out for your allies to act. You can swap the initiative of any two Creatures affected by this tactic. |
Student of War (2) #
- You gain a proficiency with one type of Artisan’s Tools of your choice, and you gain a proficiency in one skill of your choice.
Know Your Enemy (7) #
- As a Bonus Action, you can discern certain strengths and weaknesses of a Creature you can see within 30 feet of yourself; you know whether that Creature has any immunities, resistances, or vulnerabilities, and if the Creature has any, you know what they are.
- Once you use this feature, you can’t do so again until you finish a Long Rest. You can also restore a use of the feature by expending one use of Second Wind (no Action required).
Inspiring Tactician (10) #
- When you use a Tactic gained from the Art of War Feature choose a number of creatures equal to your Proficiency Bonus that you can see, and give them inspiration. You can use this Feature a number of times per Long Rest equal to your Constitution Modifier.
Warlord’s Conquest (15) #
- When you land a Critical Strike all Creatures under the effect of one of your Tactics gains Temporary Hit Points equal to your Fighter Level.
Wrath of the War God (18) #
- When a Creature under the effect of one of your Tactics hits another Creature with an Attack Roll, as a Reaction you can force that Creature to take additional damage equal to your Fighter Level.